Colony Flow Level 438 Answer Key, Walkthrough & Solution
Level 438 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 438: green sea turtle swimming above coral
Opening move: Clear the outer light blue water boundary to open paths. Final move: Clear the final single pieces to win the level.
Board identity
green sea turtle swimming above coral
The recorded palette is green, brown, blue, red, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green sea turtle swimming above coral
Clear the outer light blue water boundary to open paths
Tackle the dark blue background and purple bottom coral
Clear the orange fish and the outer turtle shell
Dismantle the massive central turtle shell with large blocks
Erase the green fins and the remaining dark blue background
Manage the final scattered fragments across the empty board
Clear the final single pieces to win the level
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer light blue water boundary to open paths. Finish: Clear the final single pieces to win the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 438 paints House with 276 tiles across 5 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.
- White: 100 tiles → cubes of 42, 38, 20
- Indigo: 78 tiles → cubes of 48, 20, 10
- Teal: 60 tiles → cubes of 32, 20, 8
- Green: 20 tiles → cubes of 20
- Violet: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Teal 8
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Teal 32 cube.
- Send the Indigo 20 cube.
- Send the Teal 20 cube.
- Send the White 20 cube.
- Send the Indigo 10 cube.
- Send the Teal 8 cube.
- Send the White 42 cube. Only ~19 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 48 cube. Only ~16 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 38 cube. Only ~21 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.