Colony Flow Level 456 Answer Key, Walkthrough & Solution
Level 456 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 456: green snake curled with a smiling square head
Opening move: Open the bottom edge with orange and black blocks. Final move: Sweep the remaining orange background at the top.
Board identity
green snake curled with a smiling square head
The recorded palette is green, lime, pink, black, orange. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green snake curled with a smiling square head
Open the bottom edge with orange and black blocks
Hold off on the pink blocks to save space
Send the first set of connected green blocks
Clear the middle section of the snake
Manage the tricky connected block combinations in the tray
Clear the pink cheeks and the rest of the face
Sweep the remaining orange background at the top
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom edge with orange and black blocks. Finish: Sweep the remaining orange background at the top. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 456 paints Puzzle with 342 tiles across 5 colors, split into 12 cubes in the tray. You have 5 waiting slots and two nest holes.
- Purple: 78 tiles → cubes of 33, 19, 19, 7
- Sand: 75 tiles → cubes of 46, 29
- Red: 75 tiles → cubes of 49, 26
- Cyan: 75 tiles → cubes of 40, 35
- Aqua: 39 tiles → cubes of 26, 13
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Cyan 35, Cyan 40
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cyan 35 cube.
- Send the Purple 33 cube.
- Send the Sand 29 cube.
- Send the Red 26 cube.
- Send the Purple 19 cube.
- Send the Purple 19 cube.
- Send the Aqua 13 cube.
- Send the Purple 7 cube.
- Send the Sand 46 cube. Only ~29 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 49 cube. Only ~29 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 40 cube. Only ~26 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 26 cube. Only ~16 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.