Colony Flow Level 378 Answer Key, Walkthrough & Solution
Level 378 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 378: white paw emerging from an orange slipper
Opening move: Clear the outer light green background tiles first. Final move: Queue final white and black blocks to finish the level.
Board identity
white paw emerging from an orange slipper
The recorded palette is white, pink, orange, red, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white paw emerging from an orange slipper
Clear the outer light green background tiles first
Move the first set of connected black and green blocks
Clear the red heart in the top left corner
Strip away the orange stripes at the paw base
Send pink ants to the upper paw pads
Clear the yellow stripes from the lower base
Remove the inner dark green spaces
Queue final white and black blocks to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer light green background tiles first. Finish: Queue final white and black blocks to finish the level. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 378 paints Gift with 236 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Navy: 130 tiles → cubes of 36, 35, 33, 26
- White: 42 tiles → cubes of 42
- Violet: 38 tiles → cubes of 38
- Pink: 26 tiles → cubes of 22, 4
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Navy 33
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Navy 26 cube.
- Send the Pink 4 cube.
- Send the Navy 36 cube. Only ~29 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 35 cube. Only ~24 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 42 cube. Only ~24 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 33 cube. Only ~21 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 38 cube. Only ~25 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.