Colony Flow Level 1004 Answer Key, Walkthrough & Solution

Hard

Level 1004 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1004: the board shown in the Level 1004 video

Opening move: Clear the dark outer border and reach the key on the right side. Final move: Remove the final scattered fragments around the edges.

Board identity

the board shown in the Level 1004 video

Use the Level 1004 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1004 video

  1. Verified move 1

    Clear the dark outer border and reach the key on the right side

  2. Verified move 2

    Strip away the lower shirt and face outlines to widen the main path

  3. Verified move 3

    Unleash the high capacity red and pink blocks into the hat

  4. Verified move 4

    Manage the first set of connected red boxes in your tray

  5. Verified move 5

    Clear the second set of connected boxes to hollow out the hat completely

  6. Verified move 6

    Clear the left side green accents and the remaining shirt

  7. Verified move 7

    Clear the top hat brim with the yellow and orange blocks

  8. Verified move 8

    Remove the final scattered fragments around the edges

Sources reviewed: primary level guide.

Colony Flow Level 1004 Screenshot
Colony Flow Level 1004: the board shown in the Level 1004 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1004 paints Ice Cream with 132 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Brown: 54 tiles โ†’ cubes of 37, 17
  • Dark: 52 tiles โ†’ cubes of 52
  • Navy: 20 tiles โ†’ cubes of 20
  • Black: 6 tiles โ†’ cubes of 6

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Brown 17 cube.
  2. Send the Brown 37 cube. Only ~17 of its 37 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Dark 52 cube. Only ~15 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Navy 20 cube. Only ~18 of its 20 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Black 6 cube. Only ~5 of its 6 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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