Colony Flow Level 870 Answer Key, Walkthrough & Solution
Level 870 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 870: the board shown in the Level 870 video
Opening move: Start feeding the right Hungry Door and chip away at the moon. Final move: Sweep the massive purple border to finish the board.
Board identity
the board shown in the Level 870 video
Use the Level 870 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 870 video
Verified move 1
Start feeding the right Hungry Door and chip away at the moon
Verified move 2
Focus on the starry background and keep feeding the left door
Verified move 3
Attack the white and dark purple sections in the center
Verified move 4
Clear the blue skirt and drop the door numbers under one hundred
Verified move 5
Push the Hungry Doors to the breaking point and clear the boots
Verified move 6
Break the doors and clear the scattered character tiles
Verified move 7
Sweep the massive purple border to finish the board
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 870 paints Swan with 484 tiles across 5 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cream: 231 tiles → cubes of 51, 49, 39, 38, 27, 27
- Indigo: 147 tiles → cubes of 48, 36, 31, 29, 3
- Aqua: 87 tiles → cubes of 53, 34
- Orange: 14 tiles → cubes of 14
- Purple: 5 tiles → cubes of 5
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Indigo 36, Indigo 3
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Indigo 36 cube.
- Send the Indigo 31 cube.
- Send the Indigo 29 cube.
- Send the Cream 27 cube.
- Send the Indigo 3 cube.
- Send the Cream 27 cube.
- Send the Cream 39 cube. Only ~25 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 51 cube. Only ~26 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 48 cube. Only ~24 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 34 cube. Only ~20 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 5 cube.
- Send the Aqua 53 cube. Only ~18 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 49 cube. Only ~24 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 38 cube. Only ~19 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 14 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.