Colony Flow Level 774 Answer Key, Walkthrough & Solution

Hard

Level 774 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 774: white duck among green leaves on purple

Opening move: Open the outer edges of the sunset and water to create long travel paths. Final move: Empty the final tray blocks to secure the win.

whitegreenpurplecyanorange

Board identity

white duck among green leaves on purple

The recorded palette is white, green, purple, cyan, orange. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white duck among green leaves on purple

  1. Open the outer edges of the sunset and water to create long travel paths

  2. Clear the vertical brown cattails to connect the lower sections

  3. Attack the massive green leaf hat on top of the duck head

  4. Uncover the hidden blocks in the lower tray rows

  5. Flood the center of the board to clear the white duck body

  6. Manage the connected yellow blocks for the duck beak

  7. Remove the small grey bowl and the remaining drops of water

  8. Empty the final tray blocks to secure the win

Second-source check

Opening and finish confirmed separately

Opening: Open the outer edges of the sunset and water to create long travel paths. Finish: Empty the final tray blocks to secure the win. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 774 Screenshot
Colony Flow Level 774: white duck among green leaves on purple reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 774 paints Gift with 236 tiles across 4 colors, split into 9 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 130 tiles → cubes of 47, 42, 23, 18
  • White: 42 tiles → cubes of 34, 8
  • Brown: 38 tiles → cubes of 33, 5
  • Navy: 26 tiles → cubes of 26

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Dark 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 23 cube.
  2. Send the Dark 18 cube.
  3. Send the White 8 cube.
  4. Send the Dark 47 cube. Only ~27 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Brown 5 cube.
  6. Send the White 34 cube. Only ~23 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Dark 42 cube. Only ~24 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Brown 33 cube. Only ~21 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Navy 26 cube. Only ~18 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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