Colony Flow Level 66 Answer Key, Walkthrough & Solution

Easy

Level 66 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 66: white bear with yellow clothes and chocolate gate

Opening move: Clear the bottom green corners to chip the chocolate tile. Final move: Finish the upper green background and the red border.

greenblackwhiteyellowred

Board identity

white bear with yellow clothes and chocolate gate

The recorded palette is green, black, white, yellow, red. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white bear with yellow clothes and chocolate gate

  1. Clear the bottom green corners to chip the chocolate tile

  2. Destroy the chocolate barrier and access the yellow overalls

  3. Reveal and manage the hidden boxes in the tray

  4. Eat the white body and the black outlines of the bear

  5. Clear the head and open paths to the upper background

  6. Finish the upper green background and the red border

Recorded block values

Numbers confirmed for Level 66

  • Keep productive colors active until ants have delivered enough hits to the 100-count chocolate tile.

Second-source check

Opening and finish confirmed separately

Opening: Clear the bottom green corners to chip the chocolate tile. Finish: Finish the upper green background and the red border. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 66 Screenshot
Colony Flow Level 66: white bear with yellow clothes and chocolate gate reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 66 paints Star with 110 tiles across 3 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cream: 64 tiles โ†’ cubes of 36, 21, 7
  • Magenta: 34 tiles โ†’ cubes of 23, 11
  • Coral: 12 tiles โ†’ cubes of 12

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Coral 12

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Magenta 23 cube.
  2. Send the Cream 21 cube.
  3. Send the Magenta 11 cube.
  4. Send the Cream 7 cube.
  5. Send the Cream 36 cube. Only ~24 of its 36 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Coral 12 cube. Only ~8 of its 12 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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