Colony Flow Level 495 Answer Key, Walkthrough & Solution
Level 495 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 495: white lucky cat with a green collar
Opening move: Clear the dark base line to open the bottom of the puzzle. Final move: Finish off the remaining small edge pieces.
Board identity
white lucky cat with a green collar
The recorded palette is white, red, green, yellow, pink, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white lucky cat with a green collar
Clear the dark base line to open the bottom of the puzzle
Launch the first wave of white and yellow blocks
Erase the green flower stem and leaves
Consume the large red rose in the center
Push the yellow background up the outer sides
Carve out the white chest and arms
Clear the pink paw details and lower face
Clear the red bow tie and upper facial features
Mop up the massive top yellow border
Finish off the remaining small edge pieces
Second-source check
Opening and finish confirmed separately
Opening: Clear the dark base line to open the bottom of the puzzle. Finish: Finish off the remaining small edge pieces. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 495 paints Star with 124 tiles across 3 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Purple: 74 tiles โ cubes of 39, 29, 6
- Violet: 34 tiles โ cubes of 21, 13
- Brown: 16 tiles โ cubes of 16
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Brown 16
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Violet 21 cube.
- Send the Purple 29 cube.
- Send the Purple 6 cube.
- Send the Purple 39 cube. Only ~24 of its 39 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 13 cube.
- Send the Brown 16 cube. Only ~12 of its 16 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.