Colony Flow Level 565 Answer Key, Walkthrough & Solution
Level 565 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 565: blue mosaic turtle viewed from directly above
Opening move: Start chipping away at the bottom edge and the chocolate bar. Final move: Remove the final top background edge.
Board identity
blue mosaic turtle viewed from directly above
The recorded palette is blue, red, yellow, white, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the blue mosaic turtle viewed from directly above
Start chipping away at the bottom edge and the chocolate bar
Introduce cyan and black blocks to attack the lower fins
Bring in the red blocks to clear the bottom details
Break the chocolate bar and open the main center path
Flood the center with blue and orange ants
Push into the upper body with yellow and cyan blocks
Clear the head and top fin details
Remove the final top background edge
Second-source check
Opening and finish confirmed separately
Opening: Start chipping away at the bottom edge and the chocolate bar. Finish: Remove the final top background edge. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 565 paints Castle with 355 tiles across 6 colors, split into 13 cubes in the tray. You have 5 waiting slots and two nest holes.
- Magenta: 125 tiles → cubes of 46, 24, 23, 22, 10
- Coral: 90 tiles → cubes of 51, 31, 8
- Black: 54 tiles → cubes of 54
- Teal: 38 tiles → cubes of 29, 9
- Cyan: 36 tiles → cubes of 36
- Green: 12 tiles → cubes of 12
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Cyan 36, Green 12
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 8 cube.
- Send the Magenta 10 cube.
- Send the Coral 31 cube. Only ~22 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 36 cube. Only ~20 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 9 cube.
- Send the Coral 51 cube. Only ~19 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 22 cube. Only ~20 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 23 cube. Only ~20 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 24 cube.
- Send the Black 54 cube. Only ~36 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 29 cube. Only ~20 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 46 cube. Only ~20 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.