Colony Flow Level 1104 Answer Key, Walkthrough & Solution

Hard

Level 1104 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1104: the board shown in the Level 1104 video

Opening move: Open the bottom and left edges using your starting pink and white blocks. Final move: Send the final blue block and clean the entire board.

Board identity

the board shown in the Level 1104 video

Use the Level 1104 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1104 video

  1. Verified move 1

    Open the bottom and left edges using your starting pink and white blocks

  2. Verified move 2

    Attack the black outline to reach the Hungry Door

  3. Verified move 3

    Clear the blue background to widen the top paths

  4. Verified move 4

    Manage the Hidden Boxes and continue feeding the center door

  5. Verified move 5

    Peel away the inner white face tiles to isolate the details

  6. Verified move 6

    Expose the green eyes and yellow stars

  7. Verified move 7

    Break open the Hungry Door to claim your reward

  8. Verified move 8

    Send the final blue block and clean the entire board

Sources reviewed: primary level guide.

Colony Flow Level 1104 Screenshot
Colony Flow Level 1104: the board shown in the Level 1104 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1104 paints Gift with 236 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Black: 130 tiles → cubes of 46, 31, 30, 23
  • Lime: 42 tiles → cubes of 42
  • White: 38 tiles → cubes of 38
  • Magenta: 26 tiles → cubes of 26

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Black 46

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Black 31 cube.
  2. Send the Black 23 cube.
  3. Send the Black 30 cube. Only ~25 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Lime 42 cube. Only ~22 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Black 46 cube. Only ~23 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the White 38 cube. Only ~25 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Magenta 26 cube. Only ~18 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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