Colony Flow Level 1104 Answer Key, Walkthrough & Solution
Level 1104 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1104: the board shown in the Level 1104 video
Opening move: Open the bottom and left edges using your starting pink and white blocks. Final move: Send the final blue block and clean the entire board.
Board identity
the board shown in the Level 1104 video
Use the Level 1104 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1104 video
Verified move 1
Open the bottom and left edges using your starting pink and white blocks
Verified move 2
Attack the black outline to reach the Hungry Door
Verified move 3
Clear the blue background to widen the top paths
Verified move 4
Manage the Hidden Boxes and continue feeding the center door
Verified move 5
Peel away the inner white face tiles to isolate the details
Verified move 6
Expose the green eyes and yellow stars
Verified move 7
Break open the Hungry Door to claim your reward
Verified move 8
Send the final blue block and clean the entire board
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1104 paints Gift with 236 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Black: 130 tiles → cubes of 46, 31, 30, 23
- Lime: 42 tiles → cubes of 42
- White: 38 tiles → cubes of 38
- Magenta: 26 tiles → cubes of 26
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Black 46
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Black 31 cube.
- Send the Black 23 cube.
- Send the Black 30 cube. Only ~25 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 42 cube. Only ~22 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 46 cube. Only ~23 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 38 cube. Only ~25 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 26 cube. Only ~18 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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