Colony Flow Level 1250 Answer Key, Walkthrough & Solution

Super Hard

Level 1250 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1250: the board shown in the Level 1250 video

Opening move: Break through the bottom edge of the outer border. Final move: Finish the top border and clean up the final dots.

Board identity

the board shown in the Level 1250 video

Use the Level 1250 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1250 video

  1. Verified move 1

    Break through the bottom edge of the outer border

  2. Verified move 2

    Clear the dark blue corners and side paths

  3. Verified move 3

    Chew through the middle geometric rings

  4. Verified move 4

    Clear the central core of the flower

  5. Verified move 5

    Dismantle the top flower petals and black border

  6. Verified move 6

    Finish the top border and clean up the final dots

Sources reviewed: primary level guide.

Colony Flow Level 1250 Screenshot
Colony Flow Level 1250: the board shown in the Level 1250 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1250 paints Turtle with 117 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Coral: 52 tiles โ†’ cubes of 52
  • Orange: 28 tiles โ†’ cubes of 28
  • Black: 19 tiles โ†’ cubes of 19
  • Sand: 18 tiles โ†’ cubes of 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Coral 52 cube. Only ~21 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Black 19 cube. Only ~15 of its 19 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Orange 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Sand 18 cube. Only ~12 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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