Colony Flow Level 160 Answer Key, Walkthrough & Solution
Level 160 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 160: orange camper van under a clouded sky
Opening move: Clear the outer edges of the sky to open up the top paths. Final move: Execute the final large clear to remove the remaining clouds.
Board identity
orange camper van under a clouded sky
The recorded palette is orange, blue, white, green, pink. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange camper van under a clouded sky
Clear the outer edges of the sky to open up the top paths
Move the first set of orange connected blocks to clear the ground
Send peach ants to handle the light orange car highlights
Prepare four open slots to manage the massive connected chain
Remove the green grass and finish off the dark blue wheels
Dismantle the solid pink car body with connected pink blocks
Execute the final large clear to remove the remaining clouds
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer edges of the sky to open up the top paths. Finish: Execute the final large clear to remove the remaining clouds. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 160 paints Umbrella with 140 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Aqua: 71 tiles โ cubes of 54, 17
- Teal: 47 tiles โ cubes of 47
- Sand: 14 tiles โ cubes of 14
- Violet: 8 tiles โ cubes of 8
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Aqua 17 cube.
- Send the Aqua 54 cube. Only ~23 of its 54 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 47 cube.
- Send the Sand 14 cube.
- Send the Violet 8 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.