Colony Flow Level 160 Answer Key, Walkthrough & Solution

Super Hard

Level 160 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 160: orange camper van under a clouded sky

Opening move: Clear the outer edges of the sky to open up the top paths. Final move: Execute the final large clear to remove the remaining clouds.

orangebluewhitegreenpink

Board identity

orange camper van under a clouded sky

The recorded palette is orange, blue, white, green, pink. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the orange camper van under a clouded sky

  1. Clear the outer edges of the sky to open up the top paths

  2. Move the first set of orange connected blocks to clear the ground

  3. Send peach ants to handle the light orange car highlights

  4. Prepare four open slots to manage the massive connected chain

  5. Remove the green grass and finish off the dark blue wheels

  6. Dismantle the solid pink car body with connected pink blocks

  7. Execute the final large clear to remove the remaining clouds

Second-source check

Opening and finish confirmed separately

Opening: Clear the outer edges of the sky to open up the top paths. Finish: Execute the final large clear to remove the remaining clouds. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 160 Screenshot
Colony Flow Level 160: orange camper van under a clouded sky reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 160 paints Umbrella with 140 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Aqua: 71 tiles โ†’ cubes of 54, 17
  • Teal: 47 tiles โ†’ cubes of 47
  • Sand: 14 tiles โ†’ cubes of 14
  • Violet: 8 tiles โ†’ cubes of 8

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Aqua 17 cube.
  2. Send the Aqua 54 cube. Only ~23 of its 54 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Teal 47 cube.
  4. Send the Sand 14 cube.
  5. Send the Violet 8 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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