Colony Flow Level 394 Answer Key, Walkthrough & Solution
Level 394 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 394: red fox wearing a green scarf
Opening move: Send early pink blocks to clear the massive background and open walking paths. Final move: Clear the remaining white face details and finish the board.
Board identity
red fox wearing a green scarf
The recorded palette is red, white, green, pink, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red fox wearing a green scarf
Send early pink blocks to clear the massive background and open walking paths
Clear the connected boxes to remove the heavy bottom obstacles
Send brown blocks to start melting the giant chocolate layer
Send red blocks to eat the dog body and open the center area
Route your ants to collect the keys and unlock the locked tiles
Send green blocks to clear the collar and open the neck region
Finish breaking the chocolate to reveal the hidden red tiles
Send black blocks to chew through the thick character outlines
Clear the remaining white face details and finish the board
Second-source check
Opening and finish confirmed separately
Opening: Send early pink blocks to clear the massive background and open walking paths. Finish: Clear the remaining white face details and finish the board. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 394 paints Sun with 484 tiles across 4 colors, split into 14 cubes in the tray. You have 5 waiting slots and two nest holes.
- Green: 360 tiles → cubes of 48, 47, 47, 44, 43, 37, 36, 35, 23
- Red: 70 tiles → cubes of 48, 22
- Navy: 48 tiles → cubes of 40, 8
- Indigo: 6 tiles → cubes of 6
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Indigo 6, Red 22
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Green 48 cube.
- Send the Green 47 cube.
- Send the Green 47 cube.
- Send the Green 44 cube.
- Send the Green 37 cube.
- Send the Green 36 cube.
- Send the Green 23 cube.
- Send the Navy 8 cube.
- Send the Navy 40 cube. Only ~34 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 35 cube. Only ~31 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 43 cube. Only ~27 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 22 cube.
- Send the Red 48 cube. Only ~21 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 6 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.