Colony Flow Level 215 Answer Key, Walkthrough & Solution
Level 215 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 215: green sofa beneath a four-pane window
Opening move: Clear the bottom grass layer to open the board. Final move: Remove the final scattered wall tiles.
Board identity
green sofa beneath a four-pane window
The recorded palette is green, yellow, white, black, orange. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green sofa beneath a four-pane window
Clear the bottom grass layer to open the board
Send red ants to the right side roof and chimney
Manage your first pair of connected boxes
Break into the right side walls with light orange ants
Send green ants to tackle the left side bushes
Move yellow blocks to clear the central house walls
Work through the next set of connected boxes for the walls
Clear the large sloping roof on the left side
Queue brown ants to finish the roof trim
Remove the final scattered wall tiles
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom grass layer to open the board. Finish: Remove the final scattered wall tiles. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 215 paints Car with 118 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 60 tiles โ cubes of 30, 20, 10
- Indigo: 36 tiles โ cubes of 36
- Forest: 18 tiles โ cubes of 18
- Navy: 4 tiles โ cubes of 4
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Forest 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 10 cube.
- Send the Navy 4 cube.
- Send the Blue 30 cube. Only ~15 of its 30 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 18 cube. Only ~15 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 36 cube. Only ~15 of its 36 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 20 cube. Only ~19 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.