Colony Flow Level 690 Answer Key, Walkthrough & Solution

Super Hard

Level 690 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 690: garden gnome in a red pointed hat

Opening move: Clear the outer green outline to open up the top half. Final move: Remove the final scattered pixels.

redgreenwhiteyellowblackcream

Board identity

garden gnome in a red pointed hat

The recorded palette is red, green, white, yellow, black, cream. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the garden gnome in a red pointed hat

  1. Clear the outer green outline to open up the top half

  2. Begin chipping away at the orange and yellow ground

  3. Clear the dark pants and start feeding the locked box

  4. Work on the red hat and the beige skin tones

  5. Next, reducing the locked box requirement

  6. Break the locked box and clear the bottom center

  7. Consume the remaining red hat and orange ground

  8. Focus on the thick white beard

  9. Remove the final scattered pixels

Second-source check

Opening and finish confirmed separately

Opening: Clear the outer green outline to open up the top half. Finish: Remove the final scattered pixels. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 690 Screenshot
Colony Flow Level 690: garden gnome in a red pointed hat reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 690 paints Balloon with 109 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Navy: 94 tiles โ†’ cubes of 45, 31, 18
  • Teal: 8 tiles โ†’ cubes of 8
  • Coral: 6 tiles โ†’ cubes of 6
  • Magenta: 1 tiles โ†’ cubes of 1

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Coral 6

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Navy 18 cube.
  2. Send the Coral 6 cube.
  3. Send the Magenta 1 cube.
  4. Send the Navy 45 cube. Only ~26 of its 45 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Navy 31 cube. Only ~18 of its 31 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Teal 8 cube. Only ~7 of its 8 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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