Colony Flow Level 575 Answer Key, Walkthrough & Solution
Level 575 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 575: neon pink space cat with a crescent tail
Opening move: Start feeding the massive hungry doors immediately to open the board. Final move: Remove the final scattered tiles to finish the level.
Board identity
neon pink space cat with a crescent tail
The recorded palette is pink, blue, yellow, purple, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the neon pink space cat with a crescent tail
Start feeding the massive hungry doors immediately to open the board
Bring in the cyan ants to begin clearing the blue outline
Focus heavy pressure on the dark background to lower the door numbers
Clear the left and middle hungry doors entirely to open the background
Work through the connected boxes to break open the right hungry door
Remove the final scattered tiles to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Start feeding the massive hungry doors immediately to open the board. Finish: Remove the final scattered tiles to finish the level. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 575 paints Ice Cream with 132 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.
- Forest: 54 tiles โ cubes of 54
- Orange: 52 tiles โ cubes of 52
- Yellow: 20 tiles โ cubes of 20
- Coral: 6 tiles โ cubes of 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Forest 54 cube. Only ~19 of its 54 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 52 cube. Only ~15 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 20 cube. Only ~18 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 6 cube. Only ~5 of its 6 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.