Colony Flow Level 744 Answer Key, Walkthrough & Solution
Level 744 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 744: white unicorn with a rainbow mane
Opening move: Flood the board with light pink blocks to clear the massive background. Final move: Clear the final black outline and the last connected pairs to win.
Board identity
white unicorn with a rainbow mane
The recorded palette is white, pink, cyan, yellow, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white unicorn with a rainbow mane
Flood the board with light pink blocks to clear the massive background
Begin clearing the hooves and lower legs of the unicorn
Guide the ants into the white body and manage your first connected boxes
Chew through the colorful mane and the lower head area
Dismantle the striped horn and upper ears
Clear the final black outline and the last connected pairs to win
Second-source check
Opening and finish confirmed separately
Opening: Flood the board with light pink blocks to clear the massive background. Finish: Clear the final black outline and the last connected pairs to win. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 744 paints Butterfly with 194 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Green: 90 tiles → cubes of 47, 43
- Black: 72 tiles → cubes of 37, 35
- Violet: 22 tiles → cubes of 22
- Cyan: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Black 35
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Green 47 cube. Only ~26 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 37 cube. Only ~20 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 35 cube. Only ~17 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 43 cube. Only ~26 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 22 cube.
- Send the Cyan 10 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.