Colony Flow Level 45 Answer Key, Walkthrough & Solution
Level 45 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 45: arcade machine with GAME display
Opening move: Open the bottom corners to access the main base. Final move: Consume the top canopy of the arcade machine.
Board identity
arcade machine with GAME display
The recorded palette is red, black, white, light blue, green, purple, dark blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the arcade machine with GAME display
Open the bottom corners to access the main base
Carve a path through the red base
Break the black structure lines and white screen border
Clear the light blue screen interior
Remove the colorful text on the base
Push the ants up the side borders
Consume the top canopy of the arcade machine
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom corners to access the main base. Finish: Consume the top canopy of the arcade machine. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 45 paints Swan with 400 tiles across 5 colors, split into 19 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 180 tiles → cubes of 36, 28, 24, 22, 20, 18, 15, 14, 3
- White: 128 tiles → cubes of 36, 31, 29, 23, 9
- Forest: 72 tiles → cubes of 28, 27, 17
- Orange: 15 tiles → cubes of 15
- Violet: 5 tiles → cubes of 5
⚠️ 3 hidden “?” cubes in the tray.
Spoiler: what they hide
White 36, White 29, White 9
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the White 31 cube.
- Send the White 29 cube.
- Send the Lime 24 cube.
- Send the White 23 cube.
- Send the Lime 22 cube.
- Send the Lime 20 cube.
- Send the Lime 18 cube.
- Send the Lime 15 cube.
- Send the Lime 14 cube.
- Send the White 9 cube.
- Send the Lime 3 cube.
- Send the White 36 cube. Only ~24 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 17 cube.
- Send the Forest 27 cube. Only ~17 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 28 cube. Only ~16 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 28 cube. Only ~16 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 36 cube. Only ~18 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 15 cube.
- Send the Violet 5 cube. Only ~4 of its 5 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.