Colony Flow Level 488 Answer Key, Walkthrough & Solution
Level 488 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 488: white rabbit clutching an orange carrot
Opening move: Open the bottom edge with white and dark purple blocks. Final move: Finish the pink inner ears and top background border.
Board identity
white rabbit clutching an orange carrot
The recorded palette is white, pink, orange, green, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white rabbit clutching an orange carrot
Open the bottom edge with white and dark purple blocks
Clear the orange carrot to damage the chocolate block
Destroy the massive chocolate barrier
Clear the green carrot leaves and lower face details
Move through the broad white face and dark purple edges
Finish the pink inner ears and top background border
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom edge with white and dark purple blocks. Finish: Finish the pink inner ears and top background border. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 488 paints Donut with 208 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Purple: 88 tiles → cubes of 52, 27, 9
- Black: 86 tiles → cubes of 47, 22, 17
- Brown: 24 tiles → cubes of 24
- Navy: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Brown 24
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Purple 27 cube.
- Send the Purple 9 cube.
- Send the Purple 52 cube. Only ~34 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 22 cube.
- Send the Black 17 cube.
- Send the Black 47 cube. Only ~22 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 10 cube.
- Send the Brown 24 cube. Only ~12 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.