Colony Flow Level 824 Answer Key, Walkthrough & Solution
Level 824 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 824: the board shown in the Level 824 video
Opening move: Start by pulling the heavy white block to open the bottom pathways. Final move: Send the final connected boxes to finish the top edge.
Board identity
the board shown in the Level 824 video
Use the Level 824 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 824 video
Verified move 1
Start by pulling the heavy white block to open the bottom pathways
Verified move 2
Bring up the connected dark brown and magenta blocks to tackle the outline and the heart
Verified move 3
Feed the orange fur and grab the cyan eyes with the teal block
Verified move 4
Unleash the light green ants to start clearing the massive background
Verified move 5
Reveal the hidden box and push into the upper ears
Verified move 6
Send the final connected boxes to finish the top edge
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 824 paints Shroom House with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Pink: 84 tiles → cubes of 39, 23, 22
- Violet: 47 tiles → cubes of 25, 22
- Magenta: 24 tiles → cubes of 24
- Green: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Magenta 24
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Pink 23 cube.
- Send the Pink 22 cube.
- Send the Pink 39 cube. Only ~16 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 22 cube. Only ~21 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 25 cube. Only ~14 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.