Colony Flow Level 16 Answer Key, Walkthrough & Solution

Easy

Level 16 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 16: white cat with two red bows

Opening move: Strip away the outer black outline. Final move: Finish the final scattered pieces to clear the board.

blackwhiteredcyan

Board identity

white cat with two red bows

The recorded palette is black, white, red, cyan. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white cat with two red bows

  1. Strip away the outer black outline

  2. Feed the exposed white paws and the red tail bow

  3. Work through the Connected Boxes with patience

  4. Clear out the massive white fur sections

  5. Uncover and clear the tiny cyan eyes

  6. Demolish the top red bow and the remaining head tiles

  7. Finish the final scattered pieces to clear the board

Recorded block values

Numbers confirmed for Level 16

  • Replace each finished white 30 or 40 block with the next white block.

Second-source check

Opening and finish confirmed separately

Opening: Strip away the outer black outline. Finish: Finish the final scattered pieces to clear the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 16 Screenshot
Colony Flow Level 16: white cat with two red bows reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 16 paints Moon with 256 tiles across 4 colors, split into 16 cubes in the tray. You have 5 waiting slots and one nest hole.

  • Indigo: 188 tiles → cubes of 26, 25, 22, 21, 20, 17, 16, 15, 14, 12
  • Purple: 51 tiles → cubes of 26, 14, 11
  • Blue: 12 tiles → cubes of 9, 3
  • Magenta: 5 tiles → cubes of 5

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Magenta 5

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Indigo 26 cube.
  2. Send the Indigo 25 cube.
  3. Send the Indigo 22 cube.
  4. Send the Indigo 21 cube.
  5. Send the Indigo 20 cube.
  6. Send the Indigo 17 cube.
  7. Send the Indigo 16 cube.
  8. Send the Indigo 15 cube.
  9. Send the Purple 14 cube.
  10. Send the Indigo 14 cube.
  11. Send the Indigo 12 cube.
  12. Send the Purple 11 cube.
  13. Send the Blue 9 cube.
  14. Send the Purple 26 cube. Only ~17 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  15. Send the Magenta 5 cube.
  16. Send the Blue 3 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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