Colony Flow Level 904 Answer Key, Walkthrough & Solution
Level 904 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 904: the board shown in the Level 904 video
Opening move: Clear the outer dark edges to open the board. Final move: Remove the final yellow dress tiles to win.
Board identity
the board shown in the Level 904 video
Use the Level 904 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 904 video
Verified move 1
Clear the outer dark edges to open the board
Verified move 2
Push into the cyan background and purple headband
Verified move 3
Work through the first connected boxes in the tray
Verified move 4
Begin clearing the yellow dress from the bottom up
Verified move 5
Move through the next set of connected blocks carefully
Verified move 6
Attack the orange details and the remaining black outline
Verified move 7
Send the brown blocks to break open the hair
Verified move 8
Open the white face tiles for the first time
Verified move 9
Manage the small connected purple pairs in the deep tray
Verified move 10
Clear the pink and red facial features
Verified move 11
Finish the remaining white face pixels completely
Verified move 12
Remove the final yellow dress tiles to win
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 904 paints Cat with 198 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 130 tiles → cubes of 47, 28, 23, 20, 12
- Aqua: 48 tiles → cubes of 48
- Pink: 16 tiles → cubes of 16
- Red: 4 tiles → cubes of 4
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Red 4
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Lime 28 cube.
- Send the Lime 23 cube.
- Send the Lime 20 cube.
- Send the Lime 12 cube.
- Send the Aqua 48 cube. Only ~30 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 47 cube. Only ~20 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 4 cube.
- Send the Pink 16 cube. Only ~12 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.