Colony Flow Level 337 Answer Key, Walkthrough & Solution

Hard

Level 337 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 337: red skull engulfed by yellow flames

Opening move: Clear the bottom green grass to open the main board. Final move: Wipe out the final top green grass tiles to claim victory.

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Board identity

red skull engulfed by yellow flames

The recorded palette is red, yellow, orange, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red skull engulfed by yellow flames

  1. Clear the bottom green grass to open the main board

  2. Drain the light blue pond to expose the center pieces

  3. Send brown ants to tackle the large capybara

  4. Expose and manage the hidden boxes in your tray

  5. Wipe out the yellow rubber ducks floating in the water

  6. Maneuver the connected green boxes carefully into the slots

  7. Clear the orange duck pieces and remaining side water

  8. Send the connected light blue boxes for the upper pond

  9. Wipe out the final top green grass tiles to claim victory

Second-source check

Opening and finish confirmed separately

Opening: Clear the bottom green grass to open the main board. Finish: Wipe out the final top green grass tiles to claim victory. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 337 Screenshot
Colony Flow Level 337: red skull engulfed by yellow flames reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 337 paints Fish with 146 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 84 tiles โ†’ cubes of 46, 38
  • Sand: 48 tiles โ†’ cubes of 48
  • Purple: 7 tiles โ†’ cubes of 7
  • Navy: 7 tiles โ†’ cubes of 7

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 38 cube. Only ~23 of its 38 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Sand 48 cube. Only ~20 of its 48 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Cyan 46 cube. Only ~19 of its 46 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Purple 7 cube.
  5. Send the Navy 7 cube. Only ~6 of its 7 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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