Colony Flow Level 864 Answer Key, Walkthrough & Solution

Hard

Level 864 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 864: the board shown in the Level 864 video

Opening move: Open the bottom cyan boundary to expose the lower cat face. Final move: Finish the remaining top cyan border.

Board identity

the board shown in the Level 864 video

Use the Level 864 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 864 video

  1. Verified move 1

    Open the bottom cyan boundary to expose the lower cat face

  2. Verified move 2

    Send purple ants to clear the lower half of the cat

  3. Verified move 3

    Send cyan ants to climb the outer left and right borders

  4. Verified move 4

    Clear the white teeth and eyes using connected boxes

  5. Verified move 5

    Clear the pink inner ears and upper cat head

  6. Verified move 6

    Unlock the hidden red food question marks

  7. Verified move 7

    Clear the red fireworks tongue and hidden food

  8. Verified move 8

    Finish the remaining top cyan border

Sources reviewed: primary level guide.

Colony Flow Level 864 Screenshot
Colony Flow Level 864: the board shown in the Level 864 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 864 paints Rocket with 141 tiles across 5 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 52 tiles โ†’ cubes of 52
  • Lime: 34 tiles โ†’ cubes of 34
  • Teal: 28 tiles โ†’ cubes of 28
  • Indigo: 18 tiles โ†’ cubes of 18
  • Purple: 9 tiles โ†’ cubes of 9

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 52 cube. Only ~16 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Lime 34 cube. Only ~22 of its 34 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Teal 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Indigo 18 cube. Only ~10 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Purple 9 cube. Only ~8 of its 9 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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