Colony Flow Level 338 Answer Key, Walkthrough & Solution
Level 338 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 338: red circular emblem behind wooden barriers
Opening move: Start chipping away at the massive chocolate barriers. Final move: Finish off the corner shapes and complete the board.
Board identity
red circular emblem behind wooden barriers
The recorded palette is red, black, white, brown, grey. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red circular emblem behind wooden barriers
Start chipping away at the massive chocolate barriers
Maintain the ant flow and uncover hidden boxes
Break the first chocolate section and expose the picture
Destroy the remaining chocolate and open the center circle
Tackle the center red and black symbol
Clear the extensive white background
Finish off the corner shapes and complete the board
Second-source check
Opening and finish confirmed separately
Opening: Start chipping away at the massive chocolate barriers. Finish: Finish off the corner shapes and complete the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 338 paints Mushroom with 170 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 76 tiles → cubes of 45, 31
- Cream: 38 tiles → cubes of 20, 18
- Dark: 32 tiles → cubes of 32
- Yellow: 24 tiles → cubes of 21, 3
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Dark 32
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Lime 45 cube. Only ~28 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 3 cube.
- Send the Dark 32 cube. Only ~22 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 31 cube. Only ~17 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 18 cube.
- Send the Cream 20 cube. Only ~15 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 21 cube. Only ~17 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.