Colony Flow Level 1140 Answer Key, Walkthrough & Solution
Level 1140 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1140: the board shown in the Level 1140 video
Opening move: Open the outer blue background and black outlines. Final move: Sweep the final stars and background fragments.
Board identity
the board shown in the Level 1140 video
Use the Level 1140 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1140 video
Verified move 1
Open the outer blue background and black outlines
Verified move 2
Feed the Hungry Door to reduce the initial count
Verified move 3
Clear the purple hood to create massive open space
Verified move 4
Manage your first set of Connected Boxes
Verified move 5
Break the Hungry Door completely
Verified move 6
Clear the red cloak and character face
Verified move 7
Work through the complex Connected Boxes in the late game
Verified move 8
Sweep the final stars and background fragments
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1140 paints Puzzle with 342 tiles across 5 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 78 tiles → cubes of 44, 19, 15
- Lime: 75 tiles → cubes of 51, 24
- Aqua: 75 tiles → cubes of 52, 23
- Cream: 75 tiles → cubes of 53, 19, 3
- Cyan: 39 tiles → cubes of 39
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Cream 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Lime 24 cube.
- Send the Aqua 23 cube.
- Send the Dark 19 cube.
- Send the Cream 19 cube.
- Send the Dark 15 cube.
- Send the Cream 3 cube.
- Send the Aqua 52 cube. Only ~30 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 53 cube. Only ~30 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 51 cube. Only ~29 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 44 cube. Only ~26 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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