Colony Flow Level 221 Answer Key, Walkthrough & Solution
Level 221 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 221: white whale swimming beneath an orange sun
Opening move: Focus on the light blue sky to open initial paths. Final move: Clear the yellow sun tiles to finish the board.
Board identity
white whale swimming beneath an orange sun
The recorded palette is white, blue, orange, green, red. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white whale swimming beneath an orange sun
Focus on the light blue sky to open initial paths
Bring in the white blocks to start dismantling the whale
Manage the tray space carefully as the large blocks count down
Attack the red flowers and orange sun outline after the paths open
Send the green blocks to clear out the grassy field
Clear the yellow sun tiles to finish the board
Second-source check
Opening and finish confirmed separately
Opening: Focus on the light blue sky to open initial paths. Finish: Clear the yellow sun tiles to finish the board. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 221 paints Rainbow with 388 tiles across 5 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 102 tiles → cubes of 52, 27, 23
- Black: 86 tiles → cubes of 30, 28, 24, 4
- Pink: 74 tiles → cubes of 42, 32
- Red: 66 tiles → cubes of 25, 24, 17
- Orange: 60 tiles → cubes of 32, 22, 6
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Orange 32, Orange 6
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Red 25 cube.
- Send the Red 24 cube.
- Send the Red 17 cube.
- Send the Orange 6 cube.
- Send the Orange 22 cube.
- Send the Black 4 cube.
- Send the Pink 42 cube. Only ~30 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 23 cube.
- Send the Dark 52 cube. Only ~25 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 30 cube.
- Send the Black 24 cube.
- Send the Pink 32 cube. Only ~24 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 32 cube. Only ~21 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 28 cube. Only ~24 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 27 cube. Only ~20 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.