Colony Flow Level 587 Answer Key, Walkthrough & Solution
Level 587 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 587: two long-necked birds forming a heart
Opening move: Clear the left side grass and start the left flamingo body. Final move: Swarm the remaining orange background to finish the level.
Board identity
two long-necked birds forming a heart
The recorded palette is brown, orange, red, green, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the two long-necked birds forming a heart
Clear the left side grass and start the left flamingo body
Eat through the orange sky on the left side
Remove the flamingo beaks to open the center path
Feed the Hungry Door to unlock the right side of the board
Clear the pink legs and the right flamingo body
Swarm the remaining orange background to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Clear the left side grass and start the left flamingo body. Finish: Swarm the remaining orange background to finish the level. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 587 paints Donut with 208 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 88 tiles → cubes of 35, 25, 21, 7
- Cream: 86 tiles → cubes of 50, 36
- Dark: 24 tiles → cubes of 24
- Forest: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Dark 24
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Lime 35 cube.
- Send the Lime 25 cube.
- Send the Lime 7 cube.
- Send the Cream 36 cube. Only ~23 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 50 cube. Only ~14 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 21 cube.
- Send the Forest 10 cube.
- Send the Dark 24 cube. Only ~12 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.