Colony Flow Level 4 Answer Key, Walkthrough & Solution
Level 4 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 4: mushroom house in grass and sky
Opening move: Move the green block to clear the grass and open the bottom paths. Final move: Remove the final red and yellow pixels to finish the level entirely.
Board identity
mushroom house in grass and sky
The recorded palette is green, light blue, yellow, white, brown, red, peach. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the mushroom house in grass and sky
Move the green block to clear the grass and open the bottom paths
Clear the light blue sky to clear the outer edges of the picture
Clear the white door outline and start the yellow walls
Clear the dark brown door to hollow out the exact middle of the board
Send multiple red blocks to attack the massive mushroom roof
Send up the peach blocks to clear the spots on the mushroom cap
Remove the final red and yellow pixels to finish the level entirely
Recorded block values
Numbers confirmed for Level 4
- Select the green 24 block at the start.
Second-source check
Opening and finish confirmed separately
Opening: Move the green block to clear the grass and open the bottom paths. Finish: Remove the final red and yellow pixels to finish the level entirely. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 4 paints Balloon with 118 tiles across 4 colors, split into 11 cubes in the tray. You have 5 waiting slots and one nest hole.
- Red: 100 tiles โ cubes of 24, 20, 14, 11, 9, 9, 8, 5
- White: 6 tiles โ cubes of 6
- Yellow: 6 tiles โ cubes of 6
- Brown: 6 tiles โ cubes of 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Red 20 cube.
- Send the Red 14 cube.
- Send the Red 11 cube.
- Send the Red 9 cube.
- Send the Red 9 cube.
- Send the Red 8 cube.
- Send the White 6 cube.
- Send the Brown 6 cube.
- Send the Red 5 cube.
- Send the Red 24 cube. Only ~11 of its 24 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 6 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.