Colony Flow Level 347 Answer Key, Walkthrough & Solution
Level 347 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 347: gold trophy cup with red and blue ribbons
Opening move: You must clear the outer orange sand and the yellow tail first. Final move: Clear the final straggler tiles using the very last yellow block.
Board identity
gold trophy cup with red and blue ribbons
The recorded palette is gold, yellow, red, blue, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the gold trophy cup with red and blue ribbons
You must clear the outer orange sand and the yellow tail first
Send the first connected light blue and black blocks to clear the outline
Reveal the hidden box linked to the dark blue block to clear the ocean
Clear the main yellow cat body using blocks with large numbers
Clear the white clouds on the left and right side of the sky
Move through the remaining hidden boxes in the tray one by one
Select the final connected light blue and black pair to clear the sunglasses
Clear the final straggler tiles using the very last yellow block
Second-source check
Opening and finish confirmed separately
Opening: You must clear the outer orange sand and the yellow tail first. Finish: Clear the final straggler tiles using the very last yellow block. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 347 paints Car with 118 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Sand: 60 tiles โ cubes of 38, 22
- Yellow: 36 tiles โ cubes of 36
- Aqua: 18 tiles โ cubes of 18
- Red: 4 tiles โ cubes of 4
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Sand 22 cube. Only ~17 of its 22 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 4 cube.
- Send the Yellow 36 cube. Only ~15 of its 36 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 38 cube. Only ~22 of its 38 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 18 cube. Only ~16 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.