Colony Flow Level 26 Answer Key, Walkthrough & Solution
Level 26 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 26: laptop and coffee desk scene
Opening move: Move dark blue and brown blocks to open the outer edges. Final move: Clear the final laptop tiles with purple and dark blue blocks.
Board identity
laptop and coffee desk scene
The recorded palette is yellow, dark blue, white, purple, light blue, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the laptop and coffee desk scene
Move dark blue and brown blocks to open the outer edges
Bring in white and light blue blocks for the screen and cup
Send large yellow blocks to sweep the background border
Clear the connected purple blocks to reveal screen details
Dismantle the keyboard with high number dark blue blocks
Finish off the coffee cup using light blue and brown blocks
Wipe out the remaining yellow and white background sections
Clear the final laptop tiles with purple and dark blue blocks
Second-source check
Opening and finish confirmed separately
Opening: Move dark blue and brown blocks to open the outer edges. Finish: Clear the final laptop tiles with purple and dark blue blocks. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 26 paints Donut with 124 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 54 tiles โ cubes of 22, 20, 12
- Coral: 44 tiles โ cubes of 22, 22
- Navy: 16 tiles โ cubes of 10, 6
- Sand: 10 tiles โ cubes of 10
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 22 cube.
- Send the Lime 12 cube.
- Send the Coral 22 cube. Only ~19 of its 22 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 22 cube.
- Send the Sand 10 cube.
- Send the Lime 20 cube. Only ~17 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 10 cube.
- Send the Navy 6 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.