Colony Flow Level 60 Answer Key, Walkthrough & Solution

Hard

Level 60 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 60: white swan under moon and stars

Opening move: Open the outer edge by deploying your largest blocks. Final move: Consume the moon to win the level.

dark blueyellowwhitelight bluegreenred

Board identity

white swan under moon and stars

The recorded palette is dark blue, yellow, white, light blue, green, red. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white swan under moon and stars

  1. Open the outer edge by deploying your largest blocks

  2. Feed the active paths to shrink the night sky

  3. Collect the blue key and the red key on the right

  4. Attack the water below the swan

  5. Erase the last of the dark blue sky

  6. Clear the water and collect the green key

  7. Consume the moon to win the level

Second-source check

Opening and finish confirmed separately

Opening: Open the outer edge by deploying your largest blocks. Finish: Consume the moon to win the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 60 Screenshot
Colony Flow Level 60: white swan under moon and stars reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 60 paints Robot with 162 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 72 tiles → cubes of 36, 24, 12
  • Violet: 52 tiles → cubes of 31, 21
  • Indigo: 20 tiles → cubes of 20
  • Green: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Violet 31

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 36 cube.
  2. Send the Dark 12 cube.
  3. Send the Violet 21 cube. Only ~17 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Violet 31 cube. Only ~16 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Dark 24 cube. Only ~22 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Indigo 20 cube. Only ~17 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Green 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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