Colony Flow Level 206 Answer Key, Walkthrough & Solution
Level 206 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 206: snowy mountain above a winding blue lake
Opening move: Choose the initial light blue blocks to clear the outer edges of the sky. Final move: Clear the remaining light blue and white tiles to finish the level.
Board identity
snowy mountain above a winding blue lake
The recorded palette is white, blue, green, yellow, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the snowy mountain above a winding blue lake
Choose the initial light blue blocks to clear the outer edges of the sky
Bring the white blocks into the slots to carve into the snowy mountain peaks
Activate the dark green blocks to eliminate the heavy forest area on the right
Select the dark purple blocks to drain the winding river in the center
Send the orange block to erase the sun from the top left corner
Send the light green blocks to sweep away the grassy fields
Clear the remaining light blue and white tiles to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Choose the initial light blue blocks to clear the outer edges of the sky. Finish: Clear the remaining light blue and white tiles to finish the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 206 paints Mushroom with 170 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 76 tiles → cubes of 55, 21
- White: 38 tiles → cubes of 38
- Cyan: 32 tiles → cubes of 32
- Red: 24 tiles → cubes of 24
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 21 cube.
- Send the Blue 55 cube. Only ~23 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 32 cube. Only ~22 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 38 cube. Only ~19 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 24 cube. Only ~18 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.