Colony Flow Level 563 Answer Key, Walkthrough & Solution
Level 563 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 563: dark eagle gliding above a golden desert
Opening move: Send ants to clear the outer sky and the sandy ground. Final move: Send your final waves to finish the puzzle.
Board identity
dark eagle gliding above a golden desert
The recorded palette is brown, black, yellow, blue, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the dark eagle gliding above a golden desert
Send ants to clear the outer sky and the sandy ground
Peel back the next deep layers of the light blue sky
Attack the highest exposed dark purple spikes
Next, excavating the left side of the sandy base
Unlock the Hungry Door sitting in the corner
Work through the bright yellow Connected Boxes carefully
Remove the newly revealed patch of ground tiles
Tackle the dark red center with more Connected Boxes
Send your final waves to finish the puzzle
Second-source check
Opening and finish confirmed separately
Opening: Send ants to clear the outer sky and the sandy ground. Finish: Send your final waves to finish the puzzle. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 563 paints Apple with 196 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Orange: 116 tiles → cubes of 37, 29, 27, 23
- Dark: 55 tiles → cubes of 55
- Red: 16 tiles → cubes of 16
- Lime: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Lime 9
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 55 cube. Only ~40 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 29 cube.
- Send the Orange 27 cube.
- Send the Orange 23 cube.
- Send the Orange 37 cube. Only ~20 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.