Colony Flow Level 58 Answer Key, Walkthrough & Solution
Level 58 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 58: cat head with collar, bell, and two keys
Opening move: Send the connected boxes and clear the bottom white tiles. Final move: Mop up the top of the head with final blocks.
Board identity
cat head with collar, bell, and two keys
The recorded palette is white, black, light blue, red, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the cat head with collar, bell, and two keys
Send the connected boxes and clear the bottom white tiles
Bring in a black block to attack the lower outline
Introduce light blue ants to breach the left side
Move a fresh white block to consume the inner cheeks
Collect the yellow key to unlock your tray
Send hidden boxes to maintain upward momentum
Clear the right side and collect the light blue key
Finish the red nose and the remaining white face
Mop up the top of the head with final blocks
Second-source check
Opening and finish confirmed separately
Opening: Send the connected boxes and clear the bottom white tiles. Finish: Mop up the top of the head with final blocks. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 58 paints Pizza with 208 tiles across 4 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cream: 97 tiles → cubes of 28, 28, 24, 17
- Dark: 84 tiles → cubes of 38, 23, 23
- Indigo: 24 tiles → cubes of 18, 6
- White: 3 tiles → cubes of 3
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Indigo 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 38 cube.
- Send the Dark 23 cube.
- Send the Cream 17 cube.
- Send the Dark 23 cube. Only ~19 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 28 cube.
- Send the Cream 24 cube. Only ~23 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 6 cube.
- Send the White 3 cube.
- Send the Cream 28 cube. Only ~16 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.