Colony Flow Level 466 Answer Key, Walkthrough & Solution

Easy

Level 466 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 466: sushi assortment arranged on a green leaf

Opening move: Open the board by clearing the white belly tiles. Final move: Remove the final dark purple outline and finish the board.

greenwhitepinkblackyellowbrown

Board identity

sushi assortment arranged on a green leaf

The recorded palette is green, white, pink, black, yellow, brown. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the sushi assortment arranged on a green leaf

  1. Open the board by clearing the white belly tiles

  2. Attack the pink flower and grab the first key

  3. Work the right side to collect the yellow key

  4. Send the yellow block and start the green edge

  5. Reach the blue key on the far right edge

  6. Unleash the connected light blue boxes to flood the background

  7. Remove the final dark purple outline and finish the board

Second-source check

Opening and finish confirmed separately

Opening: Open the board by clearing the white belly tiles. Finish: Remove the final dark purple outline and finish the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 466 Screenshot
Colony Flow Level 466: sushi assortment arranged on a green leaf reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 466 paints Castle with 355 tiles across 6 colors, split into 13 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Purple: 125 tiles → cubes of 53, 45, 27
  • White: 90 tiles → cubes of 37, 23, 21, 9
  • Violet: 54 tiles → cubes of 38, 16
  • Sand: 38 tiles → cubes of 38
  • Orange: 36 tiles → cubes of 31, 5
  • Pink: 12 tiles → cubes of 12

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Orange 31, Orange 5

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the White 21 cube.
  2. Send the White 9 cube.
  3. Send the Orange 5 cube.
  4. Send the White 37 cube. Only ~19 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Orange 31 cube. Only ~18 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Purple 27 cube. Only ~14 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Purple 53 cube. Only ~16 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Violet 16 cube.
  9. Send the Violet 38 cube. Only ~28 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Purple 45 cube. Only ~21 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Sand 38 cube. Only ~20 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the White 23 cube. Only ~20 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Pink 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

All Level Walkthroughs

🐜 Colony Flow
Jump to level
Levels 1-10