Colony Flow Level 422 Answer Key, Walkthrough & Solution

Easy

Level 422 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 422: blue snowman wearing a red scarf

Opening move: Open paths into the dark purple background border. Final move: Clear the final tiles to win the board.

bluewhiteredblackyellow

Board identity

blue snowman wearing a red scarf

The recorded palette is blue, white, red, black, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the blue snowman wearing a red scarf

  1. Open paths into the dark purple background border

  2. Clear the white facial features to expose the character body

  3. Attack the red Hungry Door and clear the red belt

  4. Send light blue ants to eat the main character body

  5. Begin feeding the yellow Hungry Door on the left side

  6. Keep the dark purple and light blue paths flowing smoothly

  7. Finish off the yellow Hungry Door completely

  8. Clear the final tiles to win the board

Second-source check

Opening and finish confirmed separately

Opening: Open paths into the dark purple background border. Finish: Clear the final tiles to win the board. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 422 Screenshot
Colony Flow Level 422: blue snowman wearing a red scarf reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 422 paints Donut with 208 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Red: 88 tiles → cubes of 55, 33
  • Indigo: 86 tiles → cubes of 48, 38
  • Blue: 24 tiles → cubes of 21, 3
  • Lime: 10 tiles → cubes of 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Blue 3

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Red 33 cube.
  2. Send the Red 55 cube. Only ~42 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Indigo 38 cube. Only ~31 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Indigo 48 cube. Only ~20 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Lime 10 cube.
  6. Send the Blue 3 cube.
  7. Send the Blue 21 cube. Only ~12 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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