Colony Flow Level 768 Answer Key, Walkthrough & Solution

Easy
No dedicated video exists for level 768 yet — the creator covers this range selectively. Check the full playlist for nearby levels, or follow the written guide below.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 768 paints House with 276 tiles across 5 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Coral: 100 tiles → cubes of 49, 47, 4
  • Violet: 78 tiles → cubes of 40, 20, 18
  • Red: 60 tiles → cubes of 53, 7
  • Sand: 20 tiles → cubes of 20
  • Blue: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Red 7

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Violet 20 cube.
  2. Send the Violet 18 cube.
  3. Send the Red 7 cube.
  4. Send the Coral 4 cube.
  5. Send the Red 53 cube. Only ~37 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Coral 49 cube. Only ~24 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Violet 40 cube. Only ~15 of its 40 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Coral 47 cube. Only ~23 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Blue 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Sand 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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