Colony Flow Level 1274 Answer Key, Walkthrough & Solution

Hard

Level 1274 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1274: the board shown in the Level 1274 video

Opening move: Move the large purple blocks to open the outer borders. Final move: Finish the wings and clean up the final pixels.

Board identity

the board shown in the Level 1274 video

Use the Level 1274 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1274 video

  1. Verified move 1

    Move the large purple blocks to open the outer borders

  2. Verified move 2

    Introduce pink and yellow to start the flower

  3. Verified move 3

    Send green blocks for the hummingbird tail

  4. Verified move 4

    Manage the connected purple and orange boxes

  5. Verified move 5

    Dig into the central green body and upper stars

  6. Verified move 6

    Clear the remaining sky with massive purple pairs

  7. Verified move 7

    Finish the wings and clean up the final pixels

Sources reviewed: primary level guide.

Colony Flow Level 1274 Screenshot
Colony Flow Level 1274: the board shown in the Level 1274 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1274 paints Penguin with 142 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • White: 82 tiles โ†’ cubes of 41, 41
  • Sand: 48 tiles โ†’ cubes of 48
  • Orange: 8 tiles โ†’ cubes of 8
  • Black: 4 tiles โ†’ cubes of 4

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Orange 8 cube.
  2. Send the White 41 cube. Only ~38 of its 41 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the White 41 cube. Only ~27 of its 41 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Black 4 cube.
  5. Send the Sand 48 cube. Only ~20 of its 48 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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