Colony Flow Level 297 Answer Key, Walkthrough & Solution
Level 297 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 297: orange fox face with narrow green eyes
Opening move: Focus your initial moves on breaking the one hundred point Hungry Door. Final move: Finish off the last remaining pillar fragments.
Board identity
orange fox face with narrow green eyes
The recorded palette is orange, white, green, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange fox face with narrow green eyes
Focus your initial moves on breaking the one hundred point Hungry Door
Clear the bottom horizontal base of the crystal cluster
Attack the large white background sections on the lower sides
Chip away at the outer pink crystal layers
Dismantle the central purple pillars
Clear the upper white background aura
Clear the small yellow and light blue star details
Finish off the last remaining pillar fragments
Second-source check
Opening and finish confirmed separately
Opening: Focus your initial moves on breaking the one hundred point Hungry Door. Finish: Finish off the last remaining pillar fragments. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 297 paints Star with 124 tiles across 3 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.
- Aqua: 74 tiles โ cubes of 52, 22
- Indigo: 34 tiles โ cubes of 34
- Yellow: 16 tiles โ cubes of 16
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Aqua 22 cube.
- Send the Indigo 34 cube. Only ~32 of its 34 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 52 cube. Only ~34 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 16 cube. Only ~12 of its 16 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.