Colony Flow Level 306 Answer Key, Walkthrough & Solution
Level 306 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 306: masked blue turtle holding a yellow ball
Opening move: Clear the bottom green grass to open the lower edge. Final move: Finish the final puzzle pixels.
Board identity
masked blue turtle holding a yellow ball
The recorded palette is blue, yellow, white, black, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the masked blue turtle holding a yellow ball
Clear the bottom green grass to open the lower edge
Break into the black outline of the feet
Clear the light blue legs and start the white door
Reveal the hidden box in the tray
Attack the yellow and brown belly shell
Feed more white to the hungry door
Clear the black sunglasses and face details
Destroy the hungry door completely
Wipe out the remaining top green background
Finish the final puzzle pixels
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom green grass to open the lower edge. Finish: Finish the final puzzle pixels. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 306 paints Rainbow with 388 tiles across 5 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.
- Aqua: 102 tiles → cubes of 51, 51
- Blue: 86 tiles → cubes of 54, 26, 6
- Yellow: 74 tiles → cubes of 49, 25
- Coral: 66 tiles → cubes of 46, 20
- Teal: 60 tiles → cubes of 43, 17
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Teal 17
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 20 cube.
- Send the Teal 17 cube.
- Send the Blue 6 cube.
- Send the Coral 46 cube. Only ~28 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 25 cube.
- Send the Yellow 49 cube. Only ~28 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 51 cube. Only ~42 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 51 cube. Only ~34 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 26 cube.
- Send the Blue 54 cube. Only ~30 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 43 cube. Only ~37 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.