Colony Flow Level 336 Answer Key, Walkthrough & Solution
Level 336 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 336: South African flag with diagonal green band
Opening move: Open with the outer red and black sections to establish movement. Final move: Clear the yellow triangle and the final black tiles.
Board identity
South African flag with diagonal green band
The recorded palette is green, red, blue, white, yellow, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the South African flag with diagonal green band
Open with the outer red and black sections to establish movement
Feed the central Hungry Door with your first green blocks
Manage the connected white and black blocks carefully
Clear the remaining red blocks to free up board space
Break the Hungry Door to unlock the green food tiles
Send the white blocks to finish the inner borders
Clear the yellow triangle and the final black tiles
Second-source check
Opening and finish confirmed separately
Opening: Open with the outer red and black sections to establish movement. Finish: Clear the yellow triangle and the final black tiles. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 336 paints Rocket with 141 tiles across 5 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Purple: 52 tiles โ cubes of 52
- Sand: 34 tiles โ cubes of 34
- Yellow: 28 tiles โ cubes of 28
- Red: 18 tiles โ cubes of 18
- Black: 9 tiles โ cubes of 9
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Sand 34 cube. Only ~16 of its 34 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 52 cube. Only ~22 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 28 cube. Only ~14 of its 28 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 18 cube. Only ~10 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 9 cube. Only ~8 of its 9 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.