Colony Flow Level 219 Answer Key, Walkthrough & Solution
Level 219 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 219: tall orange townhouse beside a blue pond
Opening move: Clear the bottom green grass and lower right bushes. Final move: Remove the final scattered roof tiles.
Board identity
tall orange townhouse beside a blue pond
The recorded palette is orange, yellow, red, green, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the tall orange townhouse beside a blue pond
Clear the bottom green grass and lower right bushes
Chip away at the massive brown block on the left
Remove the light blue and remaining green foliage
Open the orange front door and the lower walls
Finish the giant brown section to free the left path
Devour the yellow siding and the window details
Erase the dark red roof base and orange highlights
Destroy the upper roof peaks and the brown chimney
Remove the final scattered roof tiles
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom green grass and lower right bushes. Finish: Remove the final scattered roof tiles. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 219 paints Crown with 190 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Teal: 99 tiles → cubes of 51, 23, 21, 4
- Indigo: 80 tiles → cubes of 44, 36
- Dark: 6 tiles → cubes of 6
- Red: 5 tiles → cubes of 5
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Indigo 44
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Teal 51 cube.
- Send the Teal 23 cube.
- Send the Red 5 cube.
- Send the Teal 4 cube.
- Send the Indigo 36 cube. Only ~26 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 44 cube. Only ~26 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 21 cube.
- Send the Dark 6 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.