Colony Flow Level 165 Answer Key, Walkthrough & Solution

Hard

Level 165 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 165: coiled green snake wearing a blue space helmet

Opening move: Clear the outer edges of the sky and tower base. Final move: Finish the top sky and tower spire.

greenbluepurpleorangewhite

Board identity

coiled green snake wearing a blue space helmet

The recorded palette is green, blue, purple, orange, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the coiled green snake wearing a blue space helmet

  1. Clear the outer edges of the sky and tower base

  2. Activate the hidden boxes and white clouds

  3. Manage the sky and uncover the lock

  4. Feed the main tower structure

  5. Clear the clock face and shadow details

  6. Finish the top sky and tower spire

Second-source check

Opening and finish confirmed separately

Opening: Clear the outer edges of the sky and tower base. Finish: Finish the top sky and tower spire. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 165 Screenshot
Colony Flow Level 165: coiled green snake wearing a blue space helmet reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 165 paints Star with 124 tiles across 3 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Aqua: 74 tiles โ†’ cubes of 36, 34, 4
  • Teal: 34 tiles โ†’ cubes of 34
  • Red: 16 tiles โ†’ cubes of 16

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Aqua 4 cube.
  2. Send the Teal 34 cube. Only ~32 of its 34 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Aqua 34 cube. Only ~32 of its 34 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Aqua 36 cube. Only ~26 of its 36 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Red 16 cube. Only ~12 of its 16 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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