Colony Flow Level 1187 Answer Key, Walkthrough & Solution

Hard

Level 1187 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1187: the board shown in the Level 1187 video

Opening move: Open with the red and dark red blocks to break into the main shape. Final move: Send the final yellow ants to open the hungry door and finish the level.

Board identity

the board shown in the Level 1187 video

Use the Level 1187 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1187 video

  1. Verified move 1

    Open with the red and dark red blocks to break into the main shape

  2. Verified move 2

    Bring in the pink blocks to clear the bottom layer

  3. Verified move 3

    Send the white blocks to clear the outer border and stars

  4. Verified move 4

    Move the first yellow blocks to start feeding the hungry door

  5. Verified move 5

    Balance the remaining dark red and white blocks

  6. Verified move 6

    Send the final yellow ants to open the hungry door and finish the level

Sources reviewed: primary level guide.

Colony Flow Level 1187 Screenshot
Colony Flow Level 1187: the board shown in the Level 1187 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1187 paints Shroom House with 173 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Teal: 84 tiles → cubes of 52, 23, 9
  • Coral: 47 tiles → cubes of 47
  • Green: 24 tiles → cubes of 24
  • Jade: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Green 24

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Teal 23 cube.
  2. Send the Teal 9 cube.
  3. Send the Teal 52 cube. Only ~21 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Coral 47 cube. Only ~21 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Green 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Jade 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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