Colony Flow Level 489 Answer Key, Walkthrough & Solution

Easy

Level 489 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 489: yellow seahorse swimming among tall green reeds

Opening move: Clear the top left water section to create an opening. Final move: Mop up the red outline and white sand tiles.

yellowredgreenbluewhite

Board identity

yellow seahorse swimming among tall green reeds

The recorded palette is yellow, red, green, blue, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the yellow seahorse swimming among tall green reeds

  1. Clear the top left water section to create an opening

  2. Feed the yellow seahorse head to free up tray space

  3. Reveal the hidden boxes carefully

  4. Manage the connected red blocks

  5. Begin attacking the green seaweed

  6. Clear the remaining blue water on the right side

  7. Finish feeding the hungry door

  8. Clear the connected green blocks

  9. Mop up the red outline and white sand tiles

Second-source check

Opening and finish confirmed separately

Opening: Clear the top left water section to create an opening. Finish: Mop up the red outline and white sand tiles. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 489 Screenshot
Colony Flow Level 489: yellow seahorse swimming among tall green reeds reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 489 paints Robot with 182 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Aqua: 72 tiles → cubes of 37, 23, 12
  • Orange: 70 tiles → cubes of 50, 20
  • Blue: 22 tiles → cubes of 22
  • Purple: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Aqua 12

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Aqua 23 cube.
  2. Send the Aqua 12 cube.
  3. Send the Aqua 37 cube. Only ~21 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Orange 20 cube.
  5. Send the Orange 50 cube. Only ~23 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Blue 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Purple 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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