Colony Flow Level 200 Answer Key, Walkthrough & Solution
Level 200 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 200: black-haired witch riding a brown broomstick
Opening move: Open the outer glass shell with the first white and light blue blocks. Final move: Complete the purple core and clear the final scattered pixels.
Board identity
black-haired witch riding a brown broomstick
The recorded palette is black, red, brown, yellow, purple, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the black-haired witch riding a brown broomstick
Open the outer glass shell with the first white and light blue blocks
Send the pink and cyan blocks to reach the inner rings
Collect the top green key to unlock the lower tray
Bring in the connected orange and yellow blocks for the golden stand
Secure the yellow key on the right side
Unleash the purple ants into the center core
Clear the final pieces of the golden base
Complete the purple core and clear the final scattered pixels
Second-source check
Opening and finish confirmed separately
Opening: Open the outer glass shell with the first white and light blue blocks. Finish: Complete the purple core and clear the final scattered pixels. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 200 paints Apple with 196 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 116 tiles → cubes of 53, 22, 21, 20
- White: 55 tiles → cubes of 31, 24
- Coral: 16 tiles → cubes of 16
- Orange: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Orange 9
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the White 31 cube.
- Send the White 24 cube. Only ~21 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 22 cube.
- Send the Yellow 21 cube.
- Send the Yellow 20 cube.
- Send the Yellow 53 cube. Only ~24 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.