Colony Flow Level 200 Answer Key, Walkthrough & Solution

Hard

Level 200 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 200: black-haired witch riding a brown broomstick

Opening move: Open the outer glass shell with the first white and light blue blocks. Final move: Complete the purple core and clear the final scattered pixels.

blackredbrownyellowpurplegreen

Board identity

black-haired witch riding a brown broomstick

The recorded palette is black, red, brown, yellow, purple, green. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the black-haired witch riding a brown broomstick

  1. Open the outer glass shell with the first white and light blue blocks

  2. Send the pink and cyan blocks to reach the inner rings

  3. Collect the top green key to unlock the lower tray

  4. Bring in the connected orange and yellow blocks for the golden stand

  5. Secure the yellow key on the right side

  6. Unleash the purple ants into the center core

  7. Clear the final pieces of the golden base

  8. Complete the purple core and clear the final scattered pixels

Second-source check

Opening and finish confirmed separately

Opening: Open the outer glass shell with the first white and light blue blocks. Finish: Complete the purple core and clear the final scattered pixels. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 200 Screenshot
Colony Flow Level 200: black-haired witch riding a brown broomstick reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 200 paints Apple with 196 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Yellow: 116 tiles → cubes of 53, 22, 21, 20
  • White: 55 tiles → cubes of 31, 24
  • Coral: 16 tiles → cubes of 16
  • Orange: 9 tiles → cubes of 9

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Orange 9

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the White 31 cube.
  2. Send the White 24 cube. Only ~21 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Yellow 22 cube.
  4. Send the Yellow 21 cube.
  5. Send the Yellow 20 cube.
  6. Send the Yellow 53 cube. Only ~24 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Coral 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Orange 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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