Colony Flow Level 483 Answer Key, Walkthrough & Solution
Level 483 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 483: red high-top ice skate with black laces
Opening move: Send light yellow and yellow blocks to attack the center chocolate. Final move: Finish the strawberry and clear the final remaining tiles.
Board identity
red high-top ice skate with black laces
The recorded palette is red, black, white, yellow, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red high-top ice skate with black laces
Send light yellow and yellow blocks to attack the center chocolate
Bring in the red ants to clear the small filling spots
Break the chocolate block completely to open the center
Clear the white background and the thick top frosting
Outline the cake with dark purple ants to define the shape
Finish the strawberry and clear the final remaining tiles
Second-source check
Opening and finish confirmed separately
Opening: Send light yellow and yellow blocks to attack the center chocolate. Finish: Finish the strawberry and clear the final remaining tiles. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 483 paints Crown with 190 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 99 tiles → cubes of 34, 33, 27, 5
- Coral: 80 tiles → cubes of 54, 26
- Dark: 6 tiles → cubes of 6
- Orange: 5 tiles → cubes of 5
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Coral 26
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Yellow 34 cube.
- Send the Yellow 33 cube.
- Send the Coral 26 cube.
- Send the Orange 5 cube.
- Send the Yellow 5 cube.
- Send the Coral 54 cube. Only ~26 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 27 cube. Only ~25 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 6 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.