Colony Flow Level 914 Answer Key, Walkthrough & Solution
Level 914 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 914: the board shown in the Level 914 video
Opening move: Start stripping the outer cyan background to open new walking paths. Final move: Remove the final cyan stragglers scattered on the board.
Board identity
the board shown in the Level 914 video
Use the Level 914 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 914 video
Verified move 1
Start stripping the outer cyan background to open new walking paths
Verified move 2
Send the pink and purple blocks to dismantle the right side
Verified move 3
Clear the maroon and orange tiger stripes on the main body
Verified move 4
Work through the connected cyan and pink blocks to clear the top left
Verified move 5
Reveal and use the hidden boxes near the bottom of the tray
Verified move 6
Eliminate the left pink pom pom and the remaining purple base
Verified move 7
Clear the connected yellow and orange blocks to finish the cat face
Verified move 8
Remove the final cyan stragglers scattered on the board
Sources reviewed: primary level guide.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 914 paints Cactus with 106 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 56 tiles โ cubes of 35, 21
- Black: 24 tiles โ cubes of 24
- Cream: 18 tiles โ cubes of 18
- Green: 8 tiles โ cubes of 8
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 21 cube.
- Send the Dark 35 cube. Only ~20 of its 35 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 24 cube. Only ~12 of its 24 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 18 cube.
- Send the Green 8 cube. Only ~6 of its 8 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.