Colony Flow Level 250 Answer Key, Walkthrough & Solution
Level 250 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 250: orange tabby crouching with a ringed upright tail
Opening move: Open with the single beige blocks to carve out the outer edge. Final move: Remove the final brown and white pixels to win.
Board identity
orange tabby crouching with a ringed upright tail
The recorded palette is orange, yellow, white, black, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange tabby crouching with a ringed upright tail
Open with the single beige blocks to carve out the outer edge
Move the first yellow blocks to clear the tail section
Clear the red pixels to free up tray space quickly
Make room in the slots for the connected beige boxes
Finish the background completely to expose the entire dog
Swarm the yellow body parts with high capacity blocks
Clear the black outline blocks to break the shape apart
Remove the final brown and white pixels to win
Second-source check
Opening and finish confirmed separately
Opening: Open with the single beige blocks to carve out the outer edge. Finish: Remove the final brown and white pixels to win. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 250 paints Cupcake with 120 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Navy: 55 tiles โ cubes of 38, 17
- Magenta: 38 tiles โ cubes of 38
- Indigo: 15 tiles โ cubes of 15
- Purple: 12 tiles โ cubes of 12
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Navy 38 cube. Only ~13 of its 38 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 38 cube. Only ~16 of its 38 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 15 cube. Only ~13 of its 15 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 17 cube. Only ~14 of its 17 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 12 cube. Only ~8 of its 12 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.